![]() ![]() These buildings, indicated by anvils on the map, allow you to create better weapons, but the catch here is that smoke billows out when you're using them, pretty much acting as a big 'come here and kill me' beacon for nearby enemies. The biggest departure from the BR norm though is the inclusion of Forges. A menu on the home screen indicates that these are customisable, which is a nice touch, but in practice, it's pretty much just a reskin on the fact that you've been injured. the devs just tweaked it a tad.Ī few other big changes worth talking about include the fact that you're never downed on this game, crawling around the floor begging for help, instead you turn into a chicken that clucks around waiting to be revived. If you're also thinking that walking's getting a bit boring, you'll also be pleased to know that the mounts gallop their way from Paladins to Realm Royale too, so it's not like it's totally done away with everything that made Paladins what it is. It's obvious to say, but looting is important if you're going to stockpile all of the items, but you won't have much difficulty given the abundance of chests, boxes and crates that are scattered around the various buildings and structures. These are class-specific though, and you'll find them alongside all the other items in chests. Each class also has abilities to pick up, allowing you to freely use them, like the Assassin with smokescreen the Mage's fireball and the Warrior's ability to charge into people. Of course, you'll also be picking up other items like weapons (ranging from rifles to swords, shotguns, and pistols) and potions. Even the different areas of the map are more distinct than than those in Epic's game, ranging from forests of giant mushrooms desert plains and snowy peaks.īut then there are also elements that'll feel familiar to PUBG players because unlike Fortnite you can pick up pieces of armour like boots and gloves, increasing your likelihood of survival if you get assailed by other vagabonds. ![]() The camera, layout, and general approach is all very different, and actually leans more towards Fortnite in terms of visual identity and map size. In fact, the only link between this and Paladins is the cartoon fantasy style. They all have distinct advantages, then, so we can see how team composition might work well if thought about carefully, although we'd argue that given the random nature of the genre and openness of the map, the importance of each class won't be nearly as high as in the base Paladins game. This doesn't mean all these classes are similar though, as they each have different abilities - the Warrior can gain 5 health a second Engineer does the same with armour Assassin has a 10% boost in groundspeed Mage gains 30% potion effectiveness and Hunter has a 10% boost in swap and reload speed. Instead there are five character classes that all look and play distinctly from one another, which means that the creativity and flair introduced with all the various heroes in Paladins is gone in favour of a more level approach, both visually and in terms of gameplay. If you're going into this game thinking that this is a hero shooter like Paladins, you might get a shock to see that it's not like that at all. At first glance, it's your standard Battle Royale-like affair, even down to the seeing a number of your future adversaries aimlessly jumping about in a lobby while waiting for a match to start, but you may notice even before you dive into a match that there's something strange afoot: there's no option for solo. ![]() Let's get the obvious comparisons out of the way first though, because it won't surprise you to hear that there's a map, you drop onto it, and a circle pushes all the players together for a grand finale. That's not to say that we were expecting low quality from Hi-Rez, but considering this mode was only revealed at the beginning of the year and is now being released for the public to try in a free-to-play form, it seems to have on the one hand captured very successful elements from its inspirations, as well as carving its own unique approach to proceedings (and no we're not talking about the inclusion of a zeppelin rather than a bus/plane). But now the standalone package - called Realm Royale - has dropped in on the Battle Royale map to see how long it can survive, and considering the initially mixed reaction, we're actually surprised to say it's not half bad at all. It wasn't exactly shock and awe when Hi-Rez Studios first revealed that they'd be creating a Battle Royale game based on their multiplayer game Paladins, because the success of PlayerUnknown's Battlegrounds and then Fortnite: Battle Royale was always going to convince others (even Call of Duty) to jump on board and try their luck. ![]()
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